Hello we are Kanoti... A DIGITAL CREATIVE AGENCY
WE ARE PASSIONATE ABOUT COMMUNICATING MESSAGES THROUGH THE EMOTIONAL POWER OF STORIES TO CREATE BEAUTIFULLY CRAFTED PLAYFUL EXPERIENCES
Showreel
- @kanoti CF. 3 free iPhone apps for creating your own stop-motion animation: http://t.co/7VgpzDvxPosted 4 hours ago
- @kanoti Zoetrope picture-disc wizardry http://t.co/52zM2m1IPosted 1 day ago
- @kanoti funny and informative... http://t.co/JsGB08NHPosted 1 day ago
- @kanoti Very much enjoying Osmos for ipad right now http://t.co/0Xkx6MZr Via @jimmyhowzer >JDPosted 2 days ago
Work


Nickelodeon: Fanboy & Chum Chum
The Brief:
To create a unique Flash-based online game based around the Nickelodeon characters of Fanboy and ChumChum.
The Approach:
The game was created using mostly 2d animation with some 3d modeling. Kanoti created the gameplay environments into which the characters of Fanboy and Chumchum are introduced.
The approach to the game’s functionality was to encourage collaborative gameplay, where two players could play the game together (as well as in a one player mode). To encourage this sense of collaboration each character could only perform certain actions which meant the players had to help each other in order to complete the game.
As the game was aimed at all ages, we created a tutorial level which introduced the players to the specific powers each character has. This tutorial also introduced them to the concept of collaborative gameplay without the need for lengthy text instructions.
View Project:
http://www.nick.co.uk/shows/fanboy/games/seizethefrostyfreeze/

Historic Royal Palaces: Enchanted Palace
The Brief:
To create an online game to support the launch of a new exhibition at Kensington Palace.
The Approach:
Transported through a mysterious portal to the past, players of Enchanted Palace need to use all their skill and imagination to explore Kensington palace throughout the ages and return to the present day. Inspired by actual rooms in the Palace, the game is a colourful journey through time where players meet and interact with Kensington’s former inhabitants to solve puzzles in each room.
The Results:
Website Marketing and Development Manager, at Historic Royal Palaces, says: “We wanted to create an engaging viral game that provides a sense of the quest-like nature of the Enchanted Palace experience at Kensington Palace, and also allows the players to explore the intriguing stories that surround the palace. We are absolutely delighted with the game and have enjoyed Kanoti’s flexible and ‘can do’ approach. They have an excellent and quirky creative style and understand well the younger markets that we aim to reach.”
View Project:
http://enchantedpalace.org/

Historic Royal Palaces: Create Your Own Royal Beast Game
The Brief:
To create an online game for Historic Royal Palaces to support the current Royal Beasts exhibition at Tower of London.
The Approach:
In keeping with the exhibition, the Create Your Own Royal Beast game was created to help connect children with Britain’s history and to tell the story of how kings and queens kept wild and exotic animals at the Tower as symbols of power. In the game, players can create their own unique beast from the animals of the Royal Menagerie. The game also features beastly noises with which players can create their own musical track to share with friends. The app is a simple, fun and original way to engage a young audience into the rich history of Tower of London’s Menagerie. A quirky audio-visual approach was used to convey both the facts and atmosphere of the menagerie as well as providing customised content for the users to share.
View Project:
http://www.hrp.org.uk/TowerofLondon/Stories/Palacehighlights/RoyalBeasts/Createyourroyalbeast.aspx

BBC: Bitesize English Key Stage 2
The Brief:
Kanoti were commissioned by the BBC to create 20 new interactive educational activities for the BBC Bitesize Key Stage 2 website.
The Approach:
Our approach has been to update the activities and provide an enjoyable, more informal and engaging revision aid aimed at the older end of the Key Stage 2 audience. Five Flash game engines were developed to be placed within the brand environments, including for example a Crazy Golf and Catapult game. This approach allows the audience to move seamlessly between KS2 Bitesize and the more entertainment-based content of CBBC.
The activities have replaced and refreshed the existing offering, covering the Key Stage 2 subject areas of reading, writing and spelling & grammar. The interactive activities are based on two popular CBBC brands, Trapped and Big Babies.
View Project:
http://www.bbc.co.uk/schools/ks2bitesize/english/writing/

MTV Networks: Weetos vs Aliens on Nickelodeon
The Brief:
To create a series of mini games for Weetos on Nickleodeon’s online advertising platform, based around their toffee flavoured Weetos product.
The Approach:
Kanoti created 6 episodic, multi-level mini games rolled out over the course of a 6 month advertising campaign.
The campaign objective was to support Weetos in refreshing their toffee flavoured, Weetos vs Aliens product. It was imperative for the games to be consistent with the on air creative story. Part of Kanoti’s role has been to cement this on air narrative online by establishing a narrative premise for the mini-games and housing them within this narrative environment. The inclusion of 6 multi-level mini games was designed to achieve return visits and encourage longevity in terms of dwell time. Players have their own log-in details and have access to a leaderboard. Additionally, the site and game content ties in with on-pack promotional activity and TV and print campaigns. Content will be unlocked if players collect promotional codes from these mediums.
View Project:
http://www.nick.co.uk/a/weetabixworld/games/weetosvsaliens/default.aspx

Nickelodeon: Fairly Odd Farm
The Approach:
Fairly Odd Farm is our second Flash game for Nickelodeon, based on their brand Fairly Odd Parents, aimed at the show’s KS2 audience.
The game could best be described as “Snake meets Farmville – on steroids” as it merges two favourites in one fun and frantic interface. The collaborative two-player gameplay has been designed to encourage players to enjoy the game with a friend or sibling on the same computer.
About
Founders
John Davison & Sara Leatherland
Kanoti was founded in 2007 by two halves; a creative half and a business half bringing over 20 years of IT and digital media experience between them to form a powerful fusion of innovation and service.
Team Kanoti
We are a team of nice, talented, passionate and clever, creative boffins…..
Between us we have worked for some of the world's biggest and most exciting brands to produce great brand entertainment (on-air and online), viral campaigns, educational content and online marketing for the likes of:
BBC, Disney, MTV, Nickelodeon, Nintendo, Tropicana, Camelot and Ford.
Partners
Clients























Contact
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- GENERAL ENQUIRIEShello@kanoti.com
- BUSINESS ENQUIRIESsara@kanoti.com
- PRESS / PR ENQUIRIESclaire.fegan@kanoti.com

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